Discussion III: Childhood Obesity
During their formative years, children are at the mercy of their caregivers in regards to the quality, quantity, and frequency of their food consumption as well as healthy exercise habits. Childhood obesity, Type 2 diabetes, and heart disease are possible pitfalls for children during their development and can be either exacerbated or curtailed depending on the approach, education, and oversight of their caregivers. Children are inherently able to regulate their food consumption at the onset of their lives but this innate ability can be reprogrammed to more destructive patterns if that is where their caregivers steer them. Caregivers leading by example with a balanced lifestyle of healthy foods and exercise can show children the way to avoid obesity, diabetes, and heart disease as they will carry these beneficial lifestyle choices with them as they grow into adolescence and beyond.
Society has placed an emphasis on the importance of living a fast-paced lifestyle that poses quite a challenge to make smart decisions on quality food consumption. Nowadays drive-thru establishments are all too common and convenient to accommodate this unhealthy lifestyle. Taking the time to make food at home may seem like a burden but it is the key to teaching children how to fuel their bodies with the proper nutrients like calcium, iron, vitamin D, and fiber (Blake, p. 572). Preparing home-cooked meals should be looked at as an opportunity to educate the child and for the caregiver to lead by example. Including the child in the grocery shopping and meal preparation will allow them to develop their decision-making skills in regards to healthy food consumption. Each child has their own unique taste palate and including them in this process will help the caregiver to understand the child’s natural preferences and provide an avenue for ongoing nutritional education.
Eating healthy foods in a well-balanced meal plan is one half of the equation, the other half is daily exercise. With the explosion of technology in our society, it is very easy to put a device in front of a child to keep them occupied which in turn will keep them sedentary. Instead, encourage physical activities like a family bike ride, sports, or playing outside with friends. Children tend to sit for the majority of their day during school as book-learning hours vastly outweigh their physical play time. Although caregivers likely cannot alter the school day format, they can make up for lost play time at home by limiting screen time and promoting physical activities. This will help children keep their weight at an ideal level which can ward off obesity, Type 2 diabetes, and heart disease.
The responsibility of raising a child with healthy eating and exercise habits falls on the caregiver and this can be advantageous to both parties. When the caregiver leads by example with consuming healthy foods and engaging in daily physical activities, the child will have a positive role-model from which they can model their own choices and behaviors. The saying ‘it takes a village to raise a child’ rings true in this sense because when everyone around the child is exemplifying healthy habits, the child has the best chance of learning and understanding the importance of eating a balanced diet and exercising for developing in a healthy, disease-free manner for years to come.
Reference
Blake, J. (2020). Nutrition & You (5th ed.). Pearson. Retrieved from https://reader.yuzu.com/#/books/9780135217009/cfi/…
Florida Atlantic University Childhood Obesity Discussion Response
Review the Strayer University website to find an opportunity to write a FAQ that does not exist but would be useful to an intended audience. Your assignment must be focused on providing a new resource that is focused toward a Strayer University audience such as current, future, or past students. Some examples of an area of interest appropriate for one or more of these audiences could be:Campus-specific information.Graduation requirements.Online student services.Veteran student services.InstructionsBe sure to select just a single area to focus your FAQ on. In the information you are providing, clarity and focus is a vital consideration to creating an effective FAQ.You will format the document as if it would be going on the website, but you will write the document in Microsoft Word or equivalent word processing software.Write a 1–2 page FAQ sheet in which you pose and answer five questions for the intended audience and purpose.On a separate page within the same document, write a paragraph that identifies the intended audience and purpose of the FAQ sheet you have created. (Submit one document in total with both components included.) Your assignment cannot be graded without this analysis.In your document, you should:Match the intended audience and purpose for situation and tone.Format FAQ web pages accurately and according to the details in the textbook.This includes providing working and ADA accessible links as needed (again, see your textbook).Ensure that content is measured, concise, and applicable.Remember you need to answer the FAQ questions that you create for your topic.Craft a document that is easy to read.Remember, your FAQ must be targeted toward a relevant Strayer University audience and topic.This course requires the use of Strayer Writing Standards. For assistance and information, please refer to the Strayer Writing Standards link in the left-hand menu of your course. Check with your professor for any additional instructions.The specific course learning outcome associated with this assignment is:Compile information that corresponds to an intended audience.
ENG 1102 Strayer University Creating a FAQ for A Website Overview Paper
IT 140 Southern New Hampshire University Pseudocode Programming Worksheet
IT 140 Southern New Hampshire University Pseudocode Programming Worksheet.
I’m working on a information technology question and need guidance to help me learn.
CompetencyIn this project, you will demonstrate your mastery of the following competency:Translate requirements to solve problems computationallyScenarioYou work for a small company that creates text-based games. You have been asked to pitch an idea to your team for a text-based adventure game with a theme and environment of your choice. Your game must include different rooms, items, and a villain. The basic gameplay will require the player to move between different rooms to gather all of the items. A player wins the game by collecting all the items before encountering the villain. The player will have two options for commands in the game: moving to a different room, and getting an item from the room they are in. Movement between rooms happens in four simple directions: North, South, East, and West.You must include the designs for your game as a part of your idea pitch. Specifically, you have been asked to provide a map that displays the different rooms and items. You have also been asked to use pseudocode or flowcharts to design code for moving between rooms and getting items. If your pitch gets approved, these designs will help your team members understand the pitch, and will help the team develop the game in the future.DirectionsIn this project, you will break the problem down into a set of requirements for your game program. Then you will design your game by creating a storyboard and pseudocode or flowcharts. Remember, in Project One, you are only designing the game. You will actually develop the code for your game in Project Two.Review the Sample Dragon Text Game Storyboard in the Supporting Materials section to see a sample storyboard for a dragon-themed game. You will begin by creating a storyboard to plan out your game. Using one of the templates located in the What to Submit section, write a short paragraph that describes the theme of your game by answering all of the following questions:What is your theme? What is the basic storyline?What rooms will you have? (Note: You need a minimum of eight.)What items will you have? (Note: You need a minimum of six.)Who is your villain?Next, you will complete your storyboard by designing a map that organizes the required elements of the game (rooms, items, and villain). Using the blank map in your template, organize the different rooms and the items in each room. The following requirements must be met:There must be a minimum of eight rooms.Each room must contain one item, with the exception of the “start” room and the room containing the villain.The “start” room is where players will begin their moves and should not contain any items.The room containing the villain should not contain any items.Remember, to win the game, the player must move through the rooms, collect all the items, and avoid the room with the villain until all of the items have been collected. Make sure that it is possible for the player to win the game. For example, the room with the villain should not block a room containing an item.Note: The blank map in the template is provided as a guide. You may add more rooms or change the locations of rooms to suit your needs. This map is for your planning purposes; the player will not have access to this map in the game. You will be able to use your map later when creating and testing your code as a part of Project Two.Carefully review the Sample Dragon Text Game Walkthrough video and Sample Dragon Text Game Output reading, located in the Supporting Materials section. These will give you an understanding of how the text-based game should work. As you read, consider the following questions:What are the different steps needed in this program? How might you outline them in a way that a computer can understand?What information would you need from the player at each point (inputs)? What information would you output to the player at each point?When might it be a good idea to use “IF” and “IF ELSE” statements?When might it be a good idea to use loops?When might it be a good idea to use functions (optional)?Note: You are not required to turn in anything for this step. However, this step is important to prepare you to design your code in Steps #4 and 5.Create pseudocode or a flowchart that logically outlines the steps that will allow the player to move between rooms using commands to go North, South, East, and West. Use your notes from Step #3 to help you design this section of code. Be sure to address the following:What input do you need from the player? How will you prompt the player for that input? How will you validate the input?What should the program do if the player enters a valid direction? What output should result?What should the program do if the player enters an invalid direction? What output should result?How will you control the program flow with decision branching and loops?Create pseudocode or a flowchart that logically outlines the steps that will allow the player to get the item from the room they are in and add it to their inventory. Use your notes from Step #3 to help you design this section of code. Be sure to address the following:What input do you need from the player? How will you prompt the player for that input? How will you validate the input?What should the program do if the player enters a valid item (the item in their current room)? What output should result?What should the program do if the player enters an invalid item (an item not in their current room)? What output should result?How will you control the program flow with decision branching or loops?What to SubmitTo complete this project, you must submit the following:Design Document or Design PresentationSubmit your completed Design Document Template or Design Presentation Template, which should contain all of the designs for your program. Be sure that you have completed the following pieces of the template:Storyboard (Theme Description and Map)Include a paragraph (if using Word) or a slide (if using PowerPoint) that describes the theme, the basic storyline, the rooms, the items, and the villain. Submit your completed map with the layout of the different rooms and the items in each room. Your map should be on one page of the Word document or one slide of the PowerPoint presentation. You completed these items in Steps #1 and 2.Pseudocode or FlowchartsInclude the pseudocode or flowcharts showing how the player will move between rooms and get the item from each room. Input, output, and the decision branching and loops that control the program flow should be clear. You completed these designs in Steps #4 and 5.
IT 140 Southern New Hampshire University Pseudocode Programming Worksheet
University of Central Florida Corporate Social Responsibility Essay
assignment writer University of Central Florida Corporate Social Responsibility Essay.
1851 UG Position Paper 2 AssignmentOverview: Students will write a 4-5 page argumentative position paper on one of the course topics, using at least 6 sources (2 videos, 2 counterargument, 2 from course content). This paper will include: an introduction that gives background information on the topic and has a thesis statement that takes a clear stand, a concession, arguments that are fully developed, counterarguments and provide evidence to support the thesis, the use of appropriate language to support the argumentative genre, and a conclusion summarizes main points and reaffirms the strength of the argument (e.g. suggests a course of action, describes future implications, proposes a possible solution). In an Argumentative Essay, the writer:Presents an issue.Takes a position on the issue.Develops an argument to convince the reader that this position is correct.Argumentative essays often require research: you must collect evidence that relates to the topic, such as facts, statistics, and quotations from expert sources.
University of Central Florida Corporate Social Responsibility Essay
MUSIC 351 San Diego State Marvin Gaye Pretty Little Baby Listening Guide
MUSIC 351 San Diego State Marvin Gaye Pretty Little Baby Listening Guide.
I will provide you with an example of a listening guide and I will provide you will a song, I need you to follow the song and do a new music guide with the song I provide.The listening guide Is attached to this document the song I want you to do is (( Listening Guide: Marvin Gays, “ Pretty Little Baby” (1966) ))you can copy the lyrics of the song off google, you analysis work will be about a page. just follow the guide I attached ask if u have any questions
MUSIC 351 San Diego State Marvin Gaye Pretty Little Baby Listening Guide
ENGL 101 Los Angeles Valley College Beyonce Video Response Discussion
ENGL 101 Los Angeles Valley College Beyonce Video Response Discussion.
I’m working on a english discussion question and need a sample draft to help me understand better.
The instructions for this assignment is uploaded and the sources needed are provided with a link below. Please watch the video and read the text provided then answer the two questions which can be found in the uploaded file. I have also attached two of my classmates discussion posts, please provide a response for their posts (each post containing 8 sentences).If you have any questions please feel free to contact me at 323-637-2311. Thank you!Beyonce’s Formation Music VideoAfrican American Criticism Text Pages 359-409
ENGL 101 Los Angeles Valley College Beyonce Video Response Discussion